Riot Games will bring the WASD control scheme to ranked League of Legends with Season 2 in 2026, launching in Patch 26.09. You will soon have the option to use movement keys traditionally tied to other PC games, marking a notable shift in how ranked matches can be played.
Before this release, developers tested the system and uncovered several unusual and sometimes game-breaking bugs. You can look back at the most memorable issues they fixed and see why it matters that these problems never made it to live ranked servers.
Funny WASD Glitches Riot Fixed
When you tested WASD movement on the PBE, some champions behaved in ways that clearly were not intended. Riot addressed several of these issues after players shared clips and reports.
- Syndra’s odd sidestep shuffle
You could see Syndra subtly shake or “wiggle” while walking in a straight line after casting her ultimate. The new movement system caused her to slightly reroute around her own orbiting spheres, creating a visible jitter. Riot corrected the collision and pathing interaction so she now moves smoothly. - Aphelios attacking after death
Under very specific conditions, you could auto-attack as Aphelios even after dying. This only happened with Infernum equipped and with untouched targets in range. The issue stemmed from how his attack scripting interacted with WASD kiting logic, which Riot later adjusted. - Warwick steering mid-dash
You could briefly redirect Warwick during his Q dash because movement inputs continued updating his facing direction. Riot locked his dash behavior to prevent that unintended drift.
More Unusual WASD Glitches You Might Have Missed
When you switch to WASD movement, you may notice odd interactions that never appeared with the traditional control setup. Several champions briefly gained access to unintended animation and ability shortcuts after the scheme reached public testing and standard queues.
For example, Riven players discovered that you could trigger certain cast-time abilities directly during the animation of your Q without relying on traditional stop commands or E resets. This adjustment reduced the need for precise cancel inputs and opened smoother combo paths. Other players reported similar auto-attack cancel behavior appearing across multiple champions once the update went live.
Lee Sin also experienced a temporary exploit. You could activate other abilities during the second dash of your Q, bypassing normal lockout rules. Comparable behavior appeared on champions such as Malphite and Zac, where expected input restrictions failed to apply mid-animation.
Reports extended further:
- Kayle could cast during her ultimate in ways that ignored standard timing limits.
- Ahri showed similar irregularities while using her ultimate charges.
- Zac briefly benefited from relaxed lockouts that altered his combo flow.
These issues received quick fixes, but for a short time, you could chain actions more freely than intended.
Earlier in the rollout, movement-based ultimates behaved unpredictably. Nunu’s snowball could turn at extreme angles that exceeded normal steering limits. Comparable steering anomalies appeared on Sion’s ultimate and Skarner’s E, letting you redirect paths more sharply than designed.
With WASD entering ranked play in Patch 26.09 on April 29, 2026, you should expect tighter enforcement of animation locks and movement constraints as these irregularities continue to be addressed.