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Valorant Patch 10.06

VALORANT's patch 10.06 introduces a range of adjustments to enhance the gaming experience as of early April 2025. Notably, KAY/O, a duelist character, receives a strategic boost, likely aimed at improving his effectiveness in gameplay. Vyse, on the other hand, experiences a reduction in some ability durations, which might influence tactical decisions.

This patch, released on a Tuesday that coincides with April Fools‘ Day, is not just about minor changes. Yoru's abilities also undergo some price adjustments, which players will need to consider. Alongside these significant updates, various bug fixes are included to ensure smoother operation of the game, showcasing Riot Games‘ commitment to maintaining balance and enhancing gameplay quality.

Complete VALORANT 10.06 Patch Information

Updates for Agents

In the recent patch, significant changes have been made to multiple agents, particularly KAY/O, Yoru, and Vyse.

  • KAY/O
    FLASH/DRIVE

    • Flashes now have a .8-second windup after bouncing before activating.
    • Maximum flash duration for underhand throws is now 1.5 seconds, increased from 1.2 seconds.
    • The range of the „flashing“ voice line callout has been extended from 20 meters to 50 meters.
    • The unequip time has been reduced from .85 seconds to .6 seconds.
    • A minimap indicator for the flash is visible to teammates.

    NULL/CMD

    • Ally revival time reduced to 1.5 seconds from the previous 3 seconds.
  • Yoru
    Fakeout

    • The cost has risen from 100 credits to 200 credits.
  • Vyse
    Razorvine

    • The duration has been shortened from 10 seconds to 7 seconds.

    Shear

    • The active duration of triggered walls is reduced from 8 seconds to 6 seconds.

Enhancements to Player Conduct and Game Performance

Improving player interactions and technical efficiency, the patch delivers meaningful enhancements.

  • Reports that lead to bans now reliably provide feedback notifications, keeping players informed of enforcement actions.
  • Optimizations in CPU performance have been implemented by lowering the frequency of tick updates from specific map objects, particularly noticeable on the Sunset map.

Fixes for Bugs in VALORANT Update 10.06

Numerous bugs affecting a range of agents have been addressed to ensure smoother gameplay.

  • Vyse
    • Issues with Vyse's Arc Rose animation not looping when crouched have been resolved.
    • A bug preventing the destruction cooldown of Arc Rose when destroyed while recalling was fixed.
  • Raze
    • The Blast Pack no longer inadvertently knocks back Skye's Trailblazer and Tejo's Stealth Drone through walls.
  • Deadlock
    • The unusually loud hit-confirm sounds for the Annihilation cocoon target have been corrected.
  • Breach
    • Breach's incorrect idle animation after using Aftershock has been fixed, preventing awkward poses.
  • Sova
    • Sova no longer assumes an incorrect idle posture after exiting the Owl Drone in third-person.
  • KAY/O
    • Corrected a rare bug causing KAY/O to appear standing when downed during NULL/CMD.
    • Issues with ZERO//POINT dagger trajectory during packet loss have been remedied.
  • Gekko
    • The „Spike Down“ voice-over now triggers correctly when Wingman is destroyed while carrying it.
  • Iso
    • UI bar issues for spectators or observers when swapping to Iso with Double Tap active have been fixed.
  • Tejo
    • Stealth Drone's failure to unstealth upon jumping earlier than scanning has been resolved.
  • General fixes include resolving player status overlap in the Premier Hub roster in certain queues and ensuring dynamic updates in playoff brackets during best-of-three series.
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