You step into TFT Patch 16.7 after the larger Unlock changes in 16.6, with the game now in a more stable state. This update keeps adjustments small and controlled, focusing on fine-tuning balance rather than shifting the meta in a major way.
As the Lore & Legends Tactician’s Crown approaches on March 27, you can expect a competitive environment shaped by careful tweaks instead of sweeping updates. These changes aim to steady gameplay ahead of the upcoming esports event.
TFT patch 16.7 notes
You see a lighter balance pass in 16.7 as the set moves toward the Lore & Legends Tactician’s Crown. After the large Unlock changes in 16.6, the team keeps adjustments controlled and focused rather than sweeping.
Several units receive targeted buffs, while a smaller group takes nerfs. Six augments also lose some power.
Buffed champions
- Teemo – Higher primary target damage to strengthen Tier 2 reroll boards.
- Tristana – Increased spell damage to restore impact after earlier Yordle changes.
- Kobuko – Improved self-healing to help him stabilize fights.
- Vayne – Additional damage to push her closer to viable mid-tier carry status.
- Kai’Sa – Better scaling for AP-focused builds.
- Seraphine – Stronger Crystal damage output.
- Yunara – Faster spell-based attack speed.
- Aatrox – Increased spell damage at Tier 5.
- T-Hex – Higher base stats to improve baseline performance.
Nerfed champions
- Galio
- Fyze
- Sylas
- Xerath
Tier 2 shifts some strength back into reroll compositions after the previous reduction to vertical Yordle. Tier 3 changes lift underused picks while trimming outliers.
At Tier 5, you will notice more restraint. Galio, Sylas, and Xerath lose some reliability, while Aatrox gains damage to remain competitive. T-Hex gains base power, but its channel time limits how much that buff converts into real combat value. Internal testing also shows Rageblade builds on T-Hex do not outperform standard setups.
You can expect a steadier competitive environment with fewer surprise swings in power.
Teamfight Tactics patch 16.7 notes
Patch 16.7 delivers targeted balance tuning across multiple cost tiers, with a focus on tightening outliers and improving underused carries. You will notice measured buffs to several mid-cost champions and selective nerfs to dominant late-game threats.
Unit Adjustments
Tier 2
- Teemo primary target damage increases at higher stars:
130/200/330/460 AP → 130/200/375/550 AP - Tristana spell damage rises across all ranks:
250/375/600/825 AD → 265/400/660/920 AD
Tier 3
- Kobuko self-heal scales harder, especially at three stars:
180/240/300 AP → 200/280/450 AP - Vayne gains stronger AD and improved AP scaling:
110/165/285 AD + 6/10/15 AP → 120/180/310 AD + 10/15/25 AP
Tier 4
- Kai’Sa (AD form) damage increases at one and two stars:
39/63/150 AD → 42/68/150 AD - Seraphine crystal damage improves at lower ranks:
35/55/300 AP → 40/60/300 AP - Yunara spell attack speed increases early:
80/80/300% → 90/90/300%
Tier 5
- Aatrox spell damage increases:
85/170 AD → 100/185 AD - Galio base resists reduced:
65 → 55 - Ryze spell damage lowered:
255/460 AP → 250/430 AP - Sylas attack speed reduced:
1.0 → 0.9 - T-Hex base AD significantly increased:
85 → 110 - Xerath receives multiple nerfs:
- Ancient Treasures cost: 15g → 20g
- Desert Golems bonus resists: 45 → 25
- Desert Golems bonus attack speed: 60% → 30%
- Oasis’s Reprieve heal: 25% → 18%
Augment Changes
Several augments shift in power or timing:
- Ascension damage amplification: 40% → 35%
- Aura Farming round timing: 4-2 → 4-3
- Bringer of Ruin health per takedown: 40 → 30
- Component Heist combats required: 4 → 5
- Dragonguards shield reduced to 75% of Jarvan’s shield
- Dragonguards Jarvan resist scaling lowered at higher tiers
- Malicious Monetization starting gold: 10 → 7
- Promised Protection removed
- Walk the True Path II temporarily disabled
- Wild Growth now appears only on 3-2
Festival of Beasts Revival also receives balance updates, including improvements to weaker low-cost Cultists, adjustments to Tahm Kench’s durability, and a shorter stun duration for Ornn.