TFT Patch 16.7 Notes and Details

You step into TFT Patch 16.7 after the larger Unlock changes in 16.6, with the game now in a more stable state. This update keeps adjustments small and controlled, focusing on fine-tuning balance rather than shifting the meta in a major way.

As the Lore & Legends Tactician’s Crown approaches on March 27, you can expect a competitive environment shaped by careful tweaks instead of sweeping updates. These changes aim to steady gameplay ahead of the upcoming esports event.

TFT patch 16.7 notes

You see a lighter balance pass in 16.7 as the set moves toward the Lore & Legends Tactician’s Crown. After the large Unlock changes in 16.6, the team keeps adjustments controlled and focused rather than sweeping.

Several units receive targeted buffs, while a smaller group takes nerfs. Six augments also lose some power.

Buffed champions

  • Teemo – Higher primary target damage to strengthen Tier 2 reroll boards.
  • Tristana – Increased spell damage to restore impact after earlier Yordle changes.
  • Kobuko – Improved self-healing to help him stabilize fights.
  • Vayne – Additional damage to push her closer to viable mid-tier carry status.
  • Kai’Sa – Better scaling for AP-focused builds.
  • Seraphine – Stronger Crystal damage output.
  • Yunara – Faster spell-based attack speed.
  • Aatrox – Increased spell damage at Tier 5.
  • T-Hex – Higher base stats to improve baseline performance.

Nerfed champions

  • Galio
  • Fyze
  • Sylas
  • Xerath

Tier 2 shifts some strength back into reroll compositions after the previous reduction to vertical Yordle. Tier 3 changes lift underused picks while trimming outliers.

At Tier 5, you will notice more restraint. Galio, Sylas, and Xerath lose some reliability, while Aatrox gains damage to remain competitive. T-Hex gains base power, but its channel time limits how much that buff converts into real combat value. Internal testing also shows Rageblade builds on T-Hex do not outperform standard setups.

You can expect a steadier competitive environment with fewer surprise swings in power.

Teamfight Tactics patch 16.7 notes

Patch 16.7 delivers targeted balance tuning across multiple cost tiers, with a focus on tightening outliers and improving underused carries. You will notice measured buffs to several mid-cost champions and selective nerfs to dominant late-game threats.

Unit Adjustments

Tier 2

  • Teemo primary target damage increases at higher stars:
    130/200/330/460 AP → 130/200/375/550 AP
  • Tristana spell damage rises across all ranks:
    250/375/600/825 AD → 265/400/660/920 AD

Tier 3

  • Kobuko self-heal scales harder, especially at three stars:
    180/240/300 AP → 200/280/450 AP
  • Vayne gains stronger AD and improved AP scaling:
    110/165/285 AD + 6/10/15 AP → 120/180/310 AD + 10/15/25 AP

Tier 4

  • Kai’Sa (AD form) damage increases at one and two stars:
    39/63/150 AD → 42/68/150 AD
  • Seraphine crystal damage improves at lower ranks:
    35/55/300 AP → 40/60/300 AP
  • Yunara spell attack speed increases early:
    80/80/300% → 90/90/300%

Tier 5

  • Aatrox spell damage increases:
    85/170 AD → 100/185 AD
  • Galio base resists reduced:
    65 → 55
  • Ryze spell damage lowered:
    255/460 AP → 250/430 AP
  • Sylas attack speed reduced:
    1.0 → 0.9
  • T-Hex base AD significantly increased:
    85 → 110
  • Xerath receives multiple nerfs:
    • Ancient Treasures cost: 15g → 20g
    • Desert Golems bonus resists: 45 → 25
    • Desert Golems bonus attack speed: 60% → 30%
    • Oasis’s Reprieve heal: 25% → 18%

Augment Changes

Several augments shift in power or timing:

  • Ascension damage amplification: 40% → 35%
  • Aura Farming round timing: 4-2 → 4-3
  • Bringer of Ruin health per takedown: 40 → 30
  • Component Heist combats required: 4 → 5
  • Dragonguards shield reduced to 75% of Jarvan’s shield
  • Dragonguards Jarvan resist scaling lowered at higher tiers
  • Malicious Monetization starting gold: 10 → 7
  • Promised Protection removed
  • Walk the True Path II temporarily disabled
  • Wild Growth now appears only on 3-2

Festival of Beasts Revival also receives balance updates, including improvements to weaker low-cost Cultists, adjustments to Tahm Kench’s durability, and a shorter stun duration for Ornn.

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