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League of Legends Patch 14.10

In the dynamic world of League of Legends, the midseason marks a period of significant evolution for the game's mechanics and character abilities. Patch 14.10 introduces a series of comprehensive updates that transform gameplay, influencing strategies for players across the globe. Among the most notable changes is the overhaul of the beloved aviator, Corki. The champion, once known for his hybrid damage output, now leans towards a physical damage-centric playstyle, complemented by bursts of true damage, reshaping his role on the battlefield.

Accompanying Corki's transformation are the introduction of new items and boots, catering to a broad spectrum of roles, including mages, fighters, and marksmen. These additions offer fresh strategic options and build paths, further enriching the game's complexity. Moreover, the inclusion of Tier 3 boot upgrades presents enhanced mobility choices, allowing for deeper customization to fit varying playstyles and tactical preferences.

Major Updates in Patch 14.10 for League of Legends

  • Item Overhauls: Extensive adjustments to various in-game items.
  • Gameplay Enhancements: Modifications to the core gameplay and system mechanics.
  • Mode Shifts: Updates affecting different game modes.
  • Ranked Play: The second ranked split for 2024 commences on May 15 at noon PT.

Champion Mastery uncapped!

Players dedicated to mastering their favorite champions can now exceed the previous maximum of Mastery Level 7. With this update:

  • Mastery Levels: Infinite progression is possible; showcase your highest champion proficiency without limits.
  • Per-Split Advancements: Earn unique rewards while advancing through Mastery Levels each split.
  • Champion Titles: Attain Level 10 Mastery to gain a customizable Champion Title for your profile.

Your Corki? Package-less.

The beloved Yordle pilot, Corki, has undergone significant adjustments in the latest midseason update, altering his core mechanics to tailor a more marksman-centric playstyle. The comprehensive overhaul notably sees „The Package“ feature retired, steering Corki away from his former AP-centric approach and towards either a crit-focused or haste-dependent AD strategy.

Statistical Adjustments:

  • Increased Base Health: 610 to 640
  • Modified Health Growth: 103 down to 100
  • Improved Base Armor: 28 to 30
  • Refined Armor Growth: 4.7 to 4.5
  • Reduced Base Attack: 61 to 55
  • Enhanced Base Attack Speed: .638 to .644
  • Heightened Mana Regeneration Growth: .55 to .7
  • Expanded Acquisition Range: 500 to 550
    • Corki now targets enemies at greater range when executing attack-move commands

Passive – Hextech Munitions Overhaul:

  • Shifted Damage Profile: From 20% Physical & 80% Magic to 100% Physical & 15% True
  • Removed The Package component entirely

Balancing Act:

  • Attack recalibration for a more natural timing despite a small decrease in launch speed

Ability Adjustments:

  • Phosphorus Bomb (Q):
    • Damage Change: 75-255 (previous ratio) to 70-230 (new scaling)
    • AD Ratio Overhaul: 70% to 120%
    • Mana Cost Reduction: 60-100 to 60-80
    • Missile Speed Increase: 1000 to 1100
  • Valkyrie (W):
    • Standardized Damage Ticks: Ensuring 10% more damage if enemy stays within area
    • Aftereffect Duration: Damage lingers for 1 second post-exit

Final Moment (R) – Missile Barrage Recharges:

  • Max Ammo: 7 down to 4
  • Recharging Mechanism: Basic attacks against champions now lower Missile Barrage's cooldown by 2-4 seconds, correlated with crit chance
  • Initiation Bonus: Gaining 2 ammo upon first ability level

Changes to Corki's arsenal render him a formidable contender in both bot and mid lanes, reflecting Riot Games‘ intentions for a dual-lane presence. These tweaks seek to refine his damage output and challenge opposing champions with a fresh and precise Corki experience.

Adjustments to Champions in Update 14.10

The newest balance adjustments in League of Legends's 14.10 update showcase varied modifications to champion dynamics, impacting their in-game performance. Notably, alterations to damage outputs and health parameters stand out. Here are some concise details:

  • Monster Damage Caps have risen uniformly to a flat 200, while the cap against minions has been eliminated, suggesting a bolstered PvE focus.
  • Both Health Regeneration Growth and Health Growth experienced an increase, now providing more sustain and scaling vitality for champions through +1 and +120 respectively.
  • The Base Shield formula has been tweaked, now starting at 50 and peaking at 250 with an unchanged bonus health percentage, reinforcing defensive capabilities. Additionally, a specific 100 damage mod against monsters has been introduced.

Breaking down specific ability changes:

  • Shattered Earth / Upheaval (Q)
    • Slight adjustments in Bonus HP scaling from 5% to 4%.
    • Mana Cost now a flat 30, increasing mana efficiency.
    • Towers now feel the full brunt of the ability, with damage to structures jumping from 50% to 100%.
    • However, maximum HP damage against monsters sees a cap reduction, now topping out at 350.
  • Impale (R) by Skarner
    • Marginally faster cast time, reduced from 0.75 to 0.65.
    • Skarner's once unstoppable force during the wind-up of Impale has been adjusted, no longer providing that status.
    • Abilities can be queued during the Impale wind-up, though restrictions still apply on Q/E during the actual impalement.
    • A previous bug that allowed re/casting Mark/Dash during Impale should no longer be an issue.
  • Blade of the Ruined King (Q)
    • A substantial increase in Mark Healing against minions from 10% to 50% boosts sustain when laning.

These calibrated changes reflect an approach to refine champions‘ roles in various aspects of gameplay, now with more tailored effects concerning monsters, minions, and structures.

New items and boots in LoL patch 14.10

League of Legends patch 14.10 introduces a wave of fresh items and boots designed to enhance gameplay variety. Here's a breakdown of what players can expect:

Mage Sustained Damage Item

  • Components: Lost Chapter + Runic Ashes + 700 Gold
  • Cost: 2800 Gold
  • Stats: 90 Ability Power, 600 Mana, 25 Haste
  • Abilities:
    • Baleful Blaze: Abilities inflict a burn effect, causing 20 + 2% AP magic damage per second over 3 seconds, with increased damage against monsters.
    • Blackfire: Increase AP by 4% for each Champion, Epic Monster, or Large Monster affected by Baleful Blaze.

AP Junglers‘ Item

  • Build: Amplifying Tome + 500 Gold
  • Cost: 900 Gold
  • Stats: 40 Ability Power
  • Passive:
    • Inflame: Abilities cause enemies to burn for magic damage, with increased damage to monsters.

Health-Heavy Fighter Item

  • Crafting: Tunneler (x2) + 1000 Gold
  • Price: 3300 Gold
  • Attributes: 40 Attack Damage, 500 Health
  • Passives:
    • Tyranny: Convert 2% of bonus Health into Attack Damage.
    • Retribution: Up to 10% increased Attack Damage based on missing Health.

Updated Navori Quickblades

  • Assembly: Dagger + Zeal + Dagger + 900 Gold
  • Total Spend: 2600 Gold
  • Adjustments:
    • Critical Strike Chance from 20% to 25%.
    • Cooldown refund from 12% to 15%.
    • Introduced 40% Attack Speed, removed Ability Haste and Attack Damage.

Intermediate Legendary Component

  • Construction: Dagger + 600 Gold
  • Investment: 900 Gold
  • Perks: 20% Attack Speed
  • Unique: Additional magic damage on hit to champions; attack cooldown reduction per hit.

Advanced Marksman Item

  • Upgrade: Berserker's Greaves + 2000 Gold
  • Overall Cost: 3100 Gold
  • Level Requirement: Available post level 15.
  • Benefits: 45 Attack Speed, 45 Move Speed
  • Active Effect: Stackable 5% Move Speed gain, maxing at 15%.

Boots of Mobility Replacement

  • Retail Price: 900 Gold
  • Features:
    • 35 Move Speed initially.
    • Empowered Recall.
    • Transforms into Synchronized Souls after covering considerable in-game distance.
    • Amped up to 45 Move Speed and additional out-of-combat speed post transformation.

These amendments are set to revolutionize the strategic builds and playstyles across the Rift, promising a more dynamic combat experience for different roles. Whether you're delving into the dense jungle or dominating the lanes, there's something to look forward to in this update.

Discontinued Items in Update 14.10

  • Corrupted Potion
  • Anathema's Chains
  • Navori Quickblades
  • Boots of Mobility
  • Stormrazor

Rune Adjustments in LoL Update 14.10

With League of Legends‘ patch 14.10, a series of significant modifications have been made to the runes, altering how players will strategize and optimize their gameplay. The most notable changes, detailed below, affect various attributes such as attack speed, damage output, movement speed, and healing power, providing new dynamics and opportunities for both melee and ranged champions.

Precision Runes:

  • For ranged champions, attack speed has been reduced to 80%, while melee champions retain the 110% speed.

Domination Runes:

  • Activation of lethal abilities or stealth maneuvers will now impart a bonus of 20-80 true damage (based on level) on basic attacks and abilities against enemy champions, with a longer cooldown now set at 10 seconds.

Mobility Runes:

  • Modifications to out-of-combat movement now start at 0, with an increment of 8 per stack.

Keystone Runes:

  • Three consecutive basic attacks against an enemy champion will now not only deal bonus adaptive damage based on level but will also amplify all damage dealt by 8% until exiting combat, replacing the previous Exposure mechanic.

Healing and Survival:

  • Base healing from the affected rune is toned down to 8-110 (depending on level), yet it now persists for a fraction longer, at 1.25 seconds.
  • A new rune joins the roster, providing health restoration on target elimination and scaling basic ability haste with Legend stacks.

Damage Amplification:

  • The new mechanic alters damage increase based on the enemy's maximum health, offering an 8% boost to damage against opponents with over 60% health, instead of the previous scaling mechanism.

Supportive Runes:

  • Changes to how runes affect allied interactions, particularly in slowing or immobilizing foes, now provide healing to you and an ally, with distinctions in heal values for ranged users, and a cooldown of 20 seconds.

Inspiration Runes:

  • The addition of the ‚Jack Of All Trades‘ unlocks a unique stacking bonus for diversified item stats, enhancing a player's ability haste and adaptive force progressively.

Economy and Utility:

  • Adjusted returns and damage amplifications are introduced, with alterations in gold back on legendary item purchases and reduced healing from potions no longer supplemented by bonus movement speed.

These rune changes are expected to recalibrate the landscape of tactics and build strategies considerably. With patch 14.10 now in effect, players are encouraged to adapt their playstyles to harness these new rune capabilities to their full potential.

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