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Helldivers 2 Update Damage

Arrowhead Game Studios recently released patch 1.000.302 for Helldivers 2, targeting several key aspects of the game that enhance user experience. This significant update not only resolves the persistent damage-over-time effect issues but also brings extensive weapon balances and adjusts enemy behavior patterns for a cleaner and more engaging gameplay. Alongside these core improvements, the patch rectifies identified glitches, such as the problematic use of the Punisher Plasma weapon when a shield backpack is equipped and various crash scenarios that could disrupt play sessions.

In response to the community's feedback, the studio has facilitated a more congenial online environment with this update by refining the social menu functionality. The latest changes make it easier for players to navigatefriendships and interactions within the game. Additionally, Arrowhead has paid heed to player concerns regarding mandatory account linking, showcasing their receptiveness to community sentiment and fostering a more player-centric gaming atmosphere. With these updates in place, the gaming community can anticipate a more stable and satisfying Helldivers 2 experience.

Updates to Helldivers 2, Version 1.000.302

Adjustments to Game Balance

  • Weapon Tuning: R-9 Eruptor: The explosive damage has increased by 40 units and the weapon no longer produces shrapnel, reducing the likelihood of accidental player or teammate fatalities.
  • Opponent Updates: The Shrieker now has an expanded sight and hearing range, and the Gunship's hearing sensitivity has been similarly improved.

Enhancements to Player Experience

  • Consistency in Damage: Addressed problems with inconsistent application of damage-over-time effects, ensuring equal opportunity for impact across all players.
  • Plasma Weapon Safety: Utilizing the Punisher Plasma Weapon with a shield equipped will no longer harm the player.
  • Scope Calibration: Aligned weapon scopes accurately in the first-person viewpoint for better targeting accuracy.
  • Stimming Noise Fix: The stimming sound effect has been corrected to pause appropriately during interruptions.
  • Score Tracking for Objectives: Adjustments to scoring ensure that individual scores are correctly calculated without multiplying by squad size in missions with „Kill Tasks.“
  • Mission Area Accessibility: Players will no longer mistakenly land on prohibitive terrain like tall rocks or bug pillars during missions.
  • Reinforcement Deployment: Resolved an absence of the reinforce stratagem when players join in-progress sessions.

Stabilization and Crash Prevention

  • Fixed a series of crashes linked to mission completion, game exit processes, and participation in specific missions.
  • Addressed a potential soft lock scenario involving the overlay of text chat and stratagem selection.
  • Comprehensive solutions implemented for various other general game crashes to enhance stability.

Social Interaction Rectifications

  • Resolved anomalies where PC players might encounter „Unknown“ friend additions through codes and friends with concealed profiles on Steam.
  • Ensured that players now see recent participants in their player list and can manage their friends and blocked lists with greater accuracy.
  • Rectified the indiscriminate player removal actions in lobbies, maintaining proper control for hosts.

Miscellaneous Improvements

  • Accurate display of Stratagem acquisitions in the Robotics Workshop and resolved minor login errors associated with the Steam platform.
  • Various other small fixes have been implemented to enhance the overall gameplay experience.
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