Expedition 2 marks the next wipe cycle in Arc Raiders, and you need to prepare your caravan with a new list of materials. Whether you already completed the first Expedition or you plan your first wipe, success depends on gathering items across multiple maps before departure.
This Expedition raises the difficulty by sending you against stronger enemies like the Shredder and pushing you into contested areas such as Stella Montis. You still need some materials from the first Expedition, including Light Bulbs and Leaper Pulse Units, which remain difficult to secure.
Arc Raiders Expedition 2: All Required Materials
Phase One: Core Supplies
You start by stocking foundational crafting parts.
- Metal Parts: 150
- Plastic Parts: 200
- Arc Alloy: 80
- Steel Springs: 15
Phase Two: Reinforced Components
You shift toward durability and electrical stability.
- Durable Cloth: 35
- Wires: 25
- Electrical Components: 20
- Cooling Coils: 4
Phase Three: Power and Control
You gather items tied to energy and heavy machinery.
- Light Bulbs: 4
- Batteries: 30
- Shredder Gyros: 10
- Exodus Module: 1
Phase Four: Advanced Tech
You prepare high-tier electronics and ARC tech.
- Frequency Mod Boxes: 5
- Advanced Electronics: 5
- Ion Sputters: 3
- Leaper Pulse Units: 3
Phase Five: Resource Investment
You commit large stockpiles to finalize readiness.
| Category | Amount |
|---|---|
| Combat Items | 200,000 |
| Survival Items | 100,000 |
| Provisions | 150,000 |
| Materials | 300,000 |