

Wuthering Waves Yinlin Kit Leaks
Yinlin emerges as a significant addition to the Wuthering Waves roster, bringing a fresh dynamic to the game. As an SSR Electro character wielding a Rectifier, her unique abilities and potential build options have garnered much attention from players and enthusiasts.
Her role as a hybrid character may offer strategic versatility, making her a subject of interest for those looking to optimize their teams. The anticipation surrounding Yinlin raises the question of whether she will be a valuable asset worthy of investment or if players should hold out for future character releases.
Wuthering Waves – Yinlin leaked kit
Yinlin's New Combat Abilities
Normal Attack – Zapstring's Dance
- Yinlin commands „Zapstring“ to execute up to four consecutive attacks, each dealing Electro DMG.
- Stamina is consumed to control „Zapstring,“ delivering Electro DMG.
- A Mid-air Plunging Attack can be performed by consuming Stamina, dealing Electro DMG.
- After a successful Dodge, Basic Attack can be used to target enemies, dealing Electro DMG.
Resonance Skill – Magnetic Roar
- „Zapstring“ inflicts Electro DMG on the enemy, triggering Execution Mode for Yinlin.
- Basic Attack and Dodge Counter will activate Electromagnetic Blast when hitting a target, up to four times.
- All targets marked with Resonance Circuit Sinner's Mark are attacked, dealing Electro DMG.
- After using Magnetic Roar, Resonance Skill can cast Lightning Execution, attacking the target with Electro DMG.
- If Lightning Execution isn't activated or Yinlin is switched out, this skill enters Cooldown.
Resonance Liberation (Ultimate) – Thundering Wrath
- Commands „Zapstring“ to summon thunder over a wide area, dealing Electro DMG.
Yinlin's Passive Abilities
Forte Circuit – Chameleon Cipher
- When Yinlin's Judgment Points are maxed, the Heavy Attack becomes Chameleon Cipher, consuming all Judgment Points and dealing extensive Electro damage. Hitting a target with a Sinner's Mark replaces it with a Punishment Mark for 18 seconds.
- Normal Attack – Zapstring’s Dance, Resonance Liberation – Thundering Wrath, and Intro Skill – Roaring Storm apply Sinner’s Mark on hit, which is removed when Yinlin exits the battle.
- Damaging a target marked with Punishment Mark triggers Judgement Strike, causing Electro DMG, up to once per second.
- Yinlin can store up to 100 Judgment Points.
- Judgment Points are restored when Normal Attack Zapstring Dance, Resonance Skill Magnetic Roar, Electromagnetic Blast, Lightning Execution, or Resonance Liberation Thundering Wrath hit a target.
Inherent Skill (Passive) – Pain Immersion
- Following the use of Magnetic Roar, Yinlin's CRIT Rate is increased by 15% for five seconds.
Inherent Skill (Passive) – Deadly Focus
- The damage of Lightning Execution goes up by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK increases by 10% for four seconds.
Intro Skill – Raging Storm
- Commands „Zapstring“ to attack, dealing Electro DMG over a large area.
- The next character or nearby team receives a 20% Electro DMG buff and a 25% Resonance Liberation DMG buff for 14 seconds or until swapped out.
Yinlin's Resonance Chain
Sequence 1: Morality's Crossroads
- Magnetic Roar and Lightning Execution deal 70% additional damage.
Sequence 2: Ensnarled by Rapport
- Electromagnetic Blast recovers an extra 5 Judgment Points and 5 Resonance Energy on hit.
Sequence 3: Unyielding Verdict
- The damage multiplier for Judgment Strike in Forte Circuit increases by 55%.
Sequence 4: Steadfast Conviction
- When Judgment Strike hits a target, all team members‘ ATK increases by 20% for 12 seconds.
Sequence 5: Resounding Will
- Thundering Wrath deals 100% extra damage to targets with Sinner's Mark or Punishment Mark.
Sequence 6: Pursuit of Justice
- Within 30 seconds of casting Thundering Wrath, Yinlin's Basic Attack triggers Furious Thunder, dealing Electro DMG. Each Basic Attack hit can trigger Furious Thunder once, up to four times, classified as Resonance Skill DMG.