Valorant Patch Notes 11.11 Overview

VALORANT’s latest update, patch 11.11, introduces a concise set of improvements focused on stability and usability. The patch refines gameplay through targeted bug fixes for several agents, ensuring smoother performance during matches.

Alongside these technical adjustments, the update debuts a VP gifting feature that allows players to share in-game currency with others. While minor in scope, this patch continues Riot Games’ consistent approach to incremental refinement and player-centered updates.

VALORANT patch notes 11.11: Agents bug fixes

Chamber

Developers corrected a sound glitch affecting Rendezvous, where the teleport audio cut off too early near the end of the animation. This fix ensures smoother sound transitions and prevents confusion during intense gameplay.

Clove

Multiple issues with Clove’s abilities received attention. The team corrected an error that caused some finishers to behave unpredictably when Clove was eliminated right after activating Not Dead Yet.
They also addressed a problem where Clove’s portrait in the top bar failed to update correctly if she was killed inside a smoke while reviving herself.
A rare condition that revived Clove in spawn when too many players stood over her body was removed. In addition, the lingering visual effect from Pick-Me-Up’s overheal no longer stays visible after the effect ends.

Cypher

Several improvements refined Cypher’s surveillance tools:

Issue Fix
Enemy positions flashed briefly on the minimap when hidden inside Cyber Cage This temporary visibility no longer occurs
Spycam appeared returned despite being destroyed mid-recovery Camera recovery now accurately reflects destruction status
Trapwire appeared armed if Cypher died just before it activated Trapwire now correctly deactivates on Cypher’s death

These updates enhance the reliability of Cypher’s devices and minimize misleading visual cues.

Jett

A long-standing movement problem allowed Jett to become stuck on ledges or corners while using movement abilities. The patch eliminated this error so mobility remains consistent across all playable areas.

Harbor

Harbor’s ability interactions received detailed maintenance.
His Storm Surge will no longer affect Yoru when the latter uses Dimensional Drift. A separate issue that caused a deceased Clove to experience nearsight effects from Storm Surge has been fixed.
Developers corrected Cove’s strange behavior where it rotated 180 degrees when the view angle shifted vertically.
They also improved Reckoning’s minimap indicator, which previously lingered and temporarily blocked other vision elements.
Lastly, colored debugging boxes that appeared on spectator screens after Storm Surge or Reckoning activations have been removed.

Iso

Iso’s Kill Contract now functions more reliably with interactions across other agents. When Clove or Reyna enter the contract, they retain proper health and shield values.
Additionally, Phoenix will now regain his exact health and armor when exiting the duel while using Run It Back, fixing a mismatch that caused inconsistent survivability.

Phoenix

A minor fix resolved an inaccurate value display inside the combat report for Phoenix’s Hot Hands healing. The healing statistic now matches the actual health restored during play.

Reyna

User interface corrections improved Reyna’s experience. Prompts for Devour and Dismiss no longer remain visible when no charges are available.
Spectators now see accurate overheal levels on the HUD, improving clarity during viewing and competitive analysis.

Skye

Developers identified and fixed a case where Skye’s Regrowth unintentionally healed some deployable gadgets. Healing now applies exclusively to allied players as designed.

Tejo

Tejo’s Stealth Done ability had a flaw that unintentionally pushed nearby players and provided an unwanted movement boost. This behavior has been removed to maintain fair movement consistency.

Veto

In Veto’s kit, Crosscut occasionally penetrated solid walls that should block bullets. The fix ensures that the ability respects standard wall penetration rules.

Vyse

Projectiles from Sova’s Recon Bolt and *KAY/O’s ZERO/POINT previously became trapped inside an activated Shear wall instead of being destroyed. They now interact with the wall correctly and break upon collision.

Maps

On Haven, a wall in the A Link area accidentally allowed shots to pass through when it should not. The update corrected this geometry, restoring intended cover behavior.

Known issues

Players may notice that their V25A3 ranked gun buddy appears mislabeled as V25A6 in the collection menu. The item remains intact and will display the correct title after an upcoming fix.

Summary of the issue

Affected Item Display Error Resolution Status
Ranked Gun Buddy (V25A3) Incorrectly listed as V25A6 Correction in upcoming patch

Those who achieved an Act Rank during the last three Acts of 2025 will also automatically receive the V25A6 gun buddy once patch 12.00 is released.

PC-only concerns

Players on PC now have access to the newly implemented Valorant Points (VP) gifting option. This allows them to send points directly to friends, giving recipients the freedom to buy any in-game content they prefer. The rollout began on December 3, reaching users gradually through a phased release.

Visual and interface refinements complement the feature. The Agents page now displays the entire roster in a grid layout, letting players browse using either the mouse or keyboard arrows. Additionally, updates from the previous patch’s Collections menu have expanded, with regional deployment now live in South Korea.

Feature Platform Availability
VP Gifting PC Staggered rollout starting Dec. 3
Agents Grid View PC Available
Collections UI Refresh PC Active in South Korea

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