Current tips

Pokémon Unite: Here's Azumarill and all his kit

Azumarill is ready to take the field on Pokémon UNITE and make opponents feel like they're at loggerheads. This versatile short-range Pokémon can't wait to unleash its whirlwinds and jets of water against anyone who gets in its way in fights. Every third basic attack becomes an enhanced attack that deals more damage to opponents who are in the cone-shaped area of effect in front of Azumarill. His ability, Macroforce, allows him to always land a nasty blow if he deals damage to one opponent; however, if he hits two or more opponents at the same time he will not land a nasty blow.

The moves of Marill and Azumarill

At L. 1 and L. 3, Marill can learn Action and Bubble. When it uses Action, the Aquaniglio Pokémon will dash forward, dealing damage to affected opponents and rendering them unable to act for a while. When it uses Bubble, Marill attacks by launching a jet of cone-shaped bubbles. It deals damage to opponents in the area of effect and reduces their movement speed for a while. Marill can move while using the move. When Marill reaches L. 5 and evolves into Azumarill, he can transform Bubble into Reel or Hydrondata.

Using Reel, Azumarill can move for a while along with four reels. If these hit opponents, they deal damage to them and cause Azumarill to recover PS. The amount of PS recovered increases if Pokémon from the opposing team are hit. When boosted, the recharge time of the move is reduced and the amount of HP recovered by Azumarill increases.

Bubble can also be transformed into Hydrondata. After using this move, the speed and range of Azumarill's next three basic attacks increase. If these basic attacks hit from a distance, they deal more damage, allow Azumarill to recover PS, and can ignore the Defense and shield of the affected opponents. When Idrondata is boosted and after being activated, if the Pokémon hits ranged opponents with the next three basic attacks, the recharge time of all its moves is reduced.

When Azumarill reaches L. 7, it can transform Action into Carineria or Hydropulsar.

Using Carineria, Azumarill increases his movement speed for a while and with his next basic attack he launches himself at one of the opponents in the area of effect and hits him repeatedly, dealing damage and rendering him unable to act for a while. When Carineria is boosted and in use, Azumarill's movement speed increases further, and the recharge time is reduced.

Action can also be turned into Hydropulsar, which allows Azumarill to throw a jet of water in front of him. If it hits, it reduces the opponent's movement speed for a while and deals damage to all opponents in the area of effect around the affected opponent. After that, the water jet automatically goes to the next target, for up to three consecutive targets, including the first opponent hit. With each hit, the effect produced is the same as the first one. As the water jet advances, Azumarill can make a short move towards the indicated direction. If Hydropulsar is boosted, the maximum number of times the water jet can hit increases by two.

Azumarill's Unite Move: Hydropulsar Sprint

Azumarill's Unite move, Hydropulsar Sprint, is ready to pummel enemies. When Azumarill unleashes Hydro Drum Sprint against an enemy, he beats his belly three times and protects himself with a shield. With each hit, he loses PS, but increases his Attack in return. While beating his belly, he can keep moving. Immediately after, he aims at an opponent and launches himself at them, dealing damage to any opponents he encounters along the way and throwing them into the air.

Operator of the Month