

Naafiri Midscope Update
Naafiri, a lesser-utilized champion in League of Legends, is set to undergo a series of significant adjustments in a forthcoming midscope update. While this update has yet to receive an official release date for its arrival on the Rift, it promises to revamp Naafiri's abilities, enhancing her role both as a solo laner and a jungler. This transformation involves swapping her W ability, Hound's Pursuit, with her ultimate, The Call of the Pack, both of which have been carefully retuned for their new roles.
The adjustments introduce changes that make Naafiri untargetable during her W ability, increasing her combat effectiveness. The expansion of her packhound count and damage output will elevate her potential, particularly within the jungle. Meanwhile, tweaks such as the overall damage recalibration and a slight reduction in the cooldown of her E ability, Eviscerate, are designed to improve her mobility, opening up new strategic opportunities for players. These modifications are currently available for testing on the LoL PBE, setting the stage for what could be a transformative experience for Naafiri enthusiasts.
Comprehensive Naafiri Mid-Patch Adjustments: Abilities, Passive, Stats, and Additional Features
Stats
Naafiri's overall health remains constant at 635 plus 110 per level, a slight reduction from the previous 120 additional health per level. In terms of vitality restoration, Naafiri starts with 8 HP recovery plus 0.8 per level, down slightly from the previous setup.
Passive – We Are Greater
The pack's strength now varies with 2 to 5 companions as Naafiri levels up, enhancing the squad's fighting capability. The damage inflicted by packmates has been adjusted to 10-20 plus 4% of base attack damage. Changes in packmate endurance see a new growth rate of 13, deviating from the previous 16. Defensive abilities against area damage improve progressively to 40% reduction by level 15. When assaulting turrets, packmates now deal damage at 50% efficiency. Additionally, they execute 155% damage when battling jungle monsters and their taunt time has been shortened to 2 seconds.
Q – Darkin Blades
The damage from the initial strike is now set between 30 and 70, reduced slightly from its original range. The impact of the subsequent strike adjusts to a range of 25 to 85, down from the previous figures.
W – The Pack's Summon
This ability, originally Naafiri's ultimate, now provides a brief moment of immunity upon activation for one second. Its influence extends over five seconds, reduced significantly from the former span. Movement acceleration gains range from 20-30% within those five seconds, contrasting with past increments. Bonus attack damage now reflects 20% of total attack damage, refreshed from the older formula. The cooldown is significantly lower at 20-16 seconds. The former shield effect, as well as additional packmate health reduction and vision pulse, have been removed.
E – Dissect
The cooldown for this ability is slightly decreased, now ranging from 9-7 seconds. Naafiri's leap now covers a range of 450, which is a notable increase. The damage from this move now stands between 15 and 55, drawing from a reformed formula of 0.4 base attack damage, highlighting the strategic agility introduced in this update.
R – Hound's Chase
Once known as Naafiri's secondary ability, this can be executed again following a takedown. Now the skill boasts a range of 900. The cooldown aligns with the forceful potential of this ability, spanning 110-80 seconds. Its blended impact combines 150-350 base damage alongside 1.2 base attack damage. This ability is unimpeded by standard blocks, yet cannot target minions.