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Invoker Changes Updates

The Dota 2 7.38 update introduces significant transformations within the game, fundamentally altering the map and introducing new neutral creeps and mechanics. Players will notice a revamped experience, as nearly every hero undergoes various adjustments that impact gameplay.

Among the most notable changes is the rework of Invoker, a central figure known for his spell-casting abilities. This update enhances his versatility by introducing new aspects and refining his statistics, offering players fresh strategies and approaches in gameplay. The following details will outline the latest developments concerning Invoker and how these changes influence his role in the game.

Changes to Invoker in the 7.38 Dota 2 Update

Invoker has undergone significant transformations in the latest update, solidifying its status as an Intelligence Hero. Notably, the base health regeneration has been reduced from 0.5 to 0.25, while the base damage has seen an increase from 10 to 12. Additionally, base intelligence has experienced a boost, rising from 19 to 20.

Key Adjustments:

  • Damage at Level 1: Decreased from 39-47 to 35-41
  • Strength Gain: Slightly reduced from 2.6 to 2.5
  • Agility Gain: Increased from 1.8 to 2
  • Intelligence Gain: Enhanced from 4.0 to 4.7
  • Damage Gain per Level: Reduced from 5.9 to 4.7
  • Level 30 Damage: Decreased by 46 (from 224-232 to 180-186)

Several abilities have been modified, including the removal of the Mastermind ability. The Invoke skill has become Invoker's sole innate ability, with the Agnostic and Elitist Facets removed.

Three new orb-centered facets have been introduced, each providing an additional level for its respective orb, improving an ability, and featuring their distinct Aghanim's Scepter and Shard upgrades. The Aghanim's Scepter will continue to grant a level to all orbs, while also offering an extra level to one selected facet, enabling it to reach a maximum level of 10.

Invoker Facets in Dota 2 7.38

Scholar of Koryx

Invoker's Scholar of Koryx facet introduces significant enhancements to the Quas orb. Upon reaching level 6, Invoker automatically receives a bonus level in Quas, bringing its potential max level to 8. This passive boost allows for more effective healing and enhanced survivability.

  • Aghanim's Scepter: This item grants an additional bonus level, allowing Quas to reach a maximum of 10.
  • Cold Snap Healing: Each time Cold Snap activates, Invoker recovers between 13 to 130 health depending on the Quas level.
  • Allied Effects: Upgrading with Aghanim's Scepter means that when Invoker casts Cold Snap, all allied heroes and forge spirits within a 600 radius benefit, with a fade time of 0.5 seconds and a duration of 20 seconds.
  • Ice Wall Upgrade: A Aghanim's Shard enhancement allows enemy heroes who remain in the Ice Wall for over 3 seconds to become frozen. They are immobilized for 1.5 seconds while taking 300 magic damage. Furthermore, the Ice Wall's radial thickness increases by 40, and its length extends by 160.

Mind of Tornarus

The Mind of Tornarus facet focuses on augmenting the Wex orb. Similar to the previous facet, Invoker gains an automatic bonus level of Wex at level 6, raising its maximum level to 8.

  • Aghanim's Scepter: Provides a bonus level, bringing Wex’s max level to 10.
  • Increased Attack Range: Invoker gains a considerable boost to attack range, offering 50 to 140 additional range depending on the Wex level when the ability is used on him or any ranged units he commands.
  • Tornado Mechanics: Upgrading with Aghanim's Scepter results in the creation of smaller twisters at 300-unit intervals along Tornado's path. Each one remains for the Tornado's duration plus 4 additional seconds, dealing 120 damage per second in a 150 radius. These twisters provide ground vision in their vicinity, and their damage interval is 0.25 seconds. Notably, they deal reduced damage to creeps.
  • Burn Damage Enhancement: With the Aghanim's Shard, the Burn Damage increases from 60% to 90%. Additionally, the shards pull nearby units toward the twister's center at a rate of 150 units per second.

Agent of Gallaron

Invoker's Agent of Gallaron facet centers on enhancing the Exort orb. Upon reaching level 6, he receives a bonus level in Exort, bringing its maximum level to 8.

  • Aghanim's Scepter: Grants another bonus level, allowing Exort to reach max level 10.
  • Meteor Modifications: The radius of the meteor increases by 30 units, while its travel distance extends by 200 units.
  • Cataclysm Access: This facet means that Aghanim's Scepter exclusively provides access to Cataclysm. The cooldown for this ability is reduced to 60 seconds, and the minimum and maximum distances for casting are adjusted from 160/200 to 90/180. The damage of Sun Strike is also decreased from 100% to 75%.
  • Sun Strike Summon: Upgrading with Aghanim's Shard enables Sun Strike to summon the current level of Forge Spirit at the targeted location whenever it deals damage to a real enemy hero.

Adjustments to Invoker and His Abilities in Dota 2

Invoking considerable changes, Invoker's skills have undergone a series of enhancements that bolster his effectiveness within the game. Below is a detailed examination of the modifications made to his abilities.

Orb Enhancements

  1. Health Regeneration: Each active orb now contributes increased health regeneration ranging from 1 to 10 HP depending on the orb's level.
  2. Strength Gain via Quas: As Invoker invests points into Quas, he gains an additional 1 Strength per level.
  3. Movement Speed Boost: Each active orb grants a percentage-based movement speed increase from 0.6% to 6% at maximum level.

Stat Improvements by Ability

  • Quas:
    • Health Regen: Initial health regeneration is changed to a specific scale that alternates between lower and upper limits, ensuring smoother progression.
  • Wex:
    • Agility Boost: Leveling up results in an added 1 Agility per level.
  • Exort:
    • Intelligence Increase: Each level in Exort grants 1 Intelligence, reinforcing Invoker’s spellcasting capabilities.

Ability Details and Scaling Adjustments

Invoker’s abilities have become more intricate, with new stats added for levels 9 and 10, enhancing their potency and versatility.

  • Quas Duration and Cooldown: The duration of Quas now maintains a consistent time frame of 6.2s to 6.6s at higher levels, and the cooldown has been optimized to 0.56s to 0.53s.
  • Health Regeneration Rescale: For Quas, health regeneration per level has been adjusted to a maximum of 20 HP.
  • Movement Speed Adjustments: The self-speed penalty adjusts throughout the levels from -20% to +25%, enhancing flexibility during battles.

Advanced Details of Individual Abilities

The following enhancements to Invoker's skills illustrate further complexity and utility at higher levels:

  1. Wex Enhancements:
    • Mana Regeneration: By levels 9 and 10, Wex enables approximately 18 to 20 Mana regenerated.
    • Electric Travel Distance: Distances of 3900 to 4200 units are added for enhanced maneuverability.
  2. Exort Superiority:
    • Bonus Damage: By ensuring 106 to 118 bonus damage at levels 9 and 10, Exort strengthens Invoker's magical prowess.

Forge Spirit Alterations

Invoker's Forge Spirit takes on a new dimension with diverse strategic possibilities.

  • Spirit Count: The number of forge spirits now varies based on skill level, from a base of 1 to 3.
  • Mana Consumption: The base mana for these spirits sees a drastic reduction from 5 to 0, increasing their longevity in the field.
  • Damage Rescale: The damage output per spirit varies from 20 to 110, ensuring a robust offensive capability.
  • New Values for High Levels:
    • Armor: Ranging from 8 to 9.
    • Health: Levels 9 and 10 provide a substantial health pool of 1100 to 1200.

Spatial and Damage Mechanics

Invoking spells directly impact battlefield dynamics. Notable adjustments include:

  • Flat Area of Effect (AoE) Changes: AoE bonuses will now extend wall length without changing radial thickness.
  • Damage Adjustments: Base damage has risen significantly, demonstrating a more aggressive play style with changes from 60 to 430 damage.

Knockback and Disarm Dynamics

The flexibility and control Invoker holds over adversaries have been refined with new knockback and disarm characteristics.

  • Knockback Duration: This has seen an increase from 1.1 seconds to 2 seconds, enhancing crowd control capabilities.
  • Disarm Duration: Adjustments now range from 1.5 to 6 seconds, allowing longer suppression of enemy attacks.

Summary of Invoker’s Modifications

The recent updates render Invoker a more formidable presence on the battlefield. With buffs across his orb abilities, bolstered damage output, and refined crowd control skills, he is set to reshape strategies within Dota 2. Players utilizing Invoker should take full advantage of these changes to maximize their impact and effectiveness.

Modifications to Invoker's Talents in Patch 7.38

Invoker's recent updates in Dota 2 include significant changes to his talents, enhancing his gameplay dynamics. Notably, a reduction of 4 seconds in the cooldown for Sunstrike allows this Intelligence hero to engage more actively across the map, promoting strategic opportunities.

Additionally, his level 25 talent modification ensures that the 2x Quas/Wex/Exort Active bonuses are applied uniformly across all facets of his abilities. This alteration aims to streamline his versatile gameplay, allowing players to adapt his talent choices more fluidly in various match contexts.

As a champion often caught in the balance between different metas, Invoker has seen fluctuating popularity based on build choices between Quas Wex and Exort. Observers are keen to witness how professional players will navigate these adjustments, considering how they might influence the evolving competitive landscape, especially during ongoing events like DreamLeague Season 21.

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