

Destiny 2 Act 2 Release Date
Destiny 2 players are eagerly anticipating the release of the second act of the Echoes episode. This upcoming update promises a range of new content, including missions, weapons, and perks that will enhance the gameplay experience.
Expectations are high as players look forward to the changes in abilities, armor, and weapons that Act 2 will bring. With a comprehensive update on the horizon, the community is preparing for an exciting expansion of the Echoes story.
Destiny 2 Act 2 release date
The developers of Destiny 2 announced during a livestream that Act 2 of Echoes will be released on July 16, 2024. An exact release time has not been shared. Players will be informed when the update becomes available through Destiny 2's official X account. Ensure you follow the account for the latest updates.
What will Destiny 2 Echoes Act 2 feature?
New missions
Destiny 2 Echoes: Act 2 will introduce three fresh Battleground activities. These new PvE missions bring a blend of intense combat and engaging narratives. The first two Battlegrounds will be available immediately upon the release of Act 2. Players can look forward to the third mission launching a week later, on July 23. Each mission is interconnected, narrating a continuous story that progresses from the final events of the previous act.
New weapons and perks
Act 2 will see the addition of some familiar and new weaponry, including:
- Aberrant Action (Sidearm)
- Corrasion (Pulse Rifle)
- Perfect Paradox (Shotgun)
In addition to the weapons, Bungie is introducing five new Artifact perks tailored primarily for Sniper Rifles and Solar weapons:
- Anti-Barrier Sniper Rifle
- Authorized Mods: Scavenger
- Incendiary Rifle Rounds
- Solar Fulmination
- Sniper’s Meditation
Any other changes in Destiny 2 Echoes Act 2?
Abilities:
Bungie will make adjustments to various abilities. The Swarm Grenade and Threaded Specter will be balanced for better gameplay. Additionally, damage output for the Twilight Arsenal and Hammer of Sol abilities will be increased, making them more effective against bosses and minibosses.
Armor:
There is a correction planned for an unintended issue involving the swapping between standard armor mods and Reserves mods, which allowed players to exceed the intended ammo count limits. To compensate for this fix, reserve ammo capacities for all weapon types will receive up to a 15% increase. Weapons with inherently low reserves compared to their type will see a larger increase. The energy cost of Reserves mods will also be reduced by 1.
Weapons:
Weapon adjustments include a significant 30% damage increase for Tex Scout Rifles in PvE scenarios. Moreover, Sniper Rifles will experience a 50% reduction in flinch when engaging combatants in PvE. Eriana’s Vow will have its damage boosted by 67% against barrier shields. Additionally, stat penalties from Adept mods will be removed, enhancing weapon customization options.