

All Witchfire Weapons
Witchfire presents an intriguing array of firearms, each distinguished by their specific attributes and abilities. Players can explore a comprehensive selection that enhances the gaming experience through a unique system allowing modifications and enhancements tailored to personal preferences.
This diversity in weaponry showcases the strategic depth within the game, offering players a chance to engage in various combat scenarios. The upgrade system, known as the Mysterium, provides further depth, enabling weapons to evolve and adapt to meet the challenges posed by different gameplay environments.
Witchfire Arsenal Overview: Weapons and Mysterium System
The game Witchfire features an impressive array of weapons, each falling into three categories: close-range, medium-range, and long-range. Every weapon in the game is equipped with a unique, three-tier enhancement system known as the Mysterium, adding depth and strategy to combat.
Close-Quarter Combat Weapons in Witchfire
Witchfire offers a selection of close-quarter weapons designed for players who excel in fast-paced, intense combat. These weapons provide flexibility in gameplay and cater to different fighting styles.
Cricket (Automatic Pistol)
The Cricket stands out for those who prefer speed and aggression in battle. It features an automatic firing mode complemented by abilities that enhance its rapid-fire capabilities and user mobility. Its specifications make it ideal for players who thrive on quick movements, weaving in and out of combat.
- Mysterium 1: Increased witchfire essence regeneration from defeated enemies.
- Mysterium 2: Reloads upon dashing after a kill.
- Mysterium 3: Temporary damage boost from dashing post-kill; consecutive actions increase the boost.
Requirement | Description |
---|---|
Enemies killed: 25 | More potent regenerating witchfire essence from killed enemies. |
Enemies killed: 100 | Dashing right after the kill reloads the firearm. |
Enemies killed: 190 | Dashing right after the kill temporarily boosts the firearm’s damage. Consecutive kills and dashes increase the damage boost. |
Echo (Rifle)
Initially underestimated by its creators, the Echo was transformed into a potent tool with its fire element capabilities. This semi-automatic weapon excels at dealing significant damage, perfect for those who prefer to engage enemies in a hit-and-run fashion.
- Mysterium 1: Pellets explode after a delay, inflicting burn and pushing enemies back.
- Mysterium 2: Expands range and burn application to nearby enemies from lethal pellets.
- Mysterium 3: Doubles damage temporarily and reloads two shells during a slide.
Requirement | Description |
---|---|
Enemies killed: 25 | Pellets have a delayed explosion that applies Burn. Lethal shots push enemies back with great force. |
Enemies killed: 70 | Lethal pellet explosion has more range and applies Burn to nearby enemies. |
Enemies killed: 120 | Sliding reloads two shells and temporarily doubles the damage. |
Psychopomp (Rifle)
The Psychopomp gained a reputation for its ability to sustain its own ammunition, despite being fraught with risks. This automatic shotgun provides an excellent option for players who are drawn to close-range, crowd-controlling scenarios.
- Mysterium 1: Generates ammo when enemies are killed with a charged melee.
- Mysterium 2: Amplifies damage with consecutive shots hitting the same target.
- Mysterium 3: Successful kills recharge melee attacks.
Requirement | Description |
---|---|
Enemies killed: 25 | Kills with a charged melee regenerate up to half a magazine. |
Enemies killed: 60 | Consecutive shots at the same target deal increased damage. |
Enemies killed: 120 | Kills recharge the melee attack. |
Rotweaver (Automatic Pistol)
Crafted for elusive prey hunters, the Rotweaver balances a unique attack method with dangerous close-range engagement. Built with Earth elements, it inflicts decay on enemies, favoring players who focus on weakening adversaries rather than direct confrontation.
- Mysterium 1: Applies decay with each shot; longer bursts amplify the curse.
- Mysterium 2: Regenerates bullets from decayed enemy deaths.
- Mysterium 3: Prompts cyst development which explodes, distributing decay when shot.
Requirement | Description |
---|---|
Enemies killed: 25 | Shots apply DECAY. The longer the burst, the more powerful the curse. The effect wanes when the gun is not in use. |
Enemies killed: 100 | When an enemy dies from DECAY, a few bullets are regenerated in the magazine. |
Enemies killed: 190 | After a few seconds, cysts form on decaying enemies. When shot, these cysts explode, spreading DECAY to nearby enemies. |
The close-range weapons in Witchfire provide various tactical options for players, facilitating dynamic and strategic combat scenarios.
Every Medium Range Weapon in Witchfire
In the world of Witchfire, medium-range weapons offer a balance of precision and power, catering to players who desire versatility in combat. These tools of destruction include rifles and hand cannons, each with unique qualities and mystical enhancements called Mysteriums, which enhance the player's ability to adapt to various combat scenarios.
Hangfire (Hand Cannon)
The Hangfire hand cannon caters to hunters who revel in high-stakes pursuits. Known for its ability to deliver devastating damage bursts, this weapon excels in precision and burst fire tactics. It features Mysterium enhancements that add layers of lethality:
- MYSTERIUM 1: Bullets lodge into enemies and detonate when reloading.
- MYSTERIUM 2: Enhances blast power based on the number of lodged bullets.
- MYSTERIUM 3: Causes explosions to burn enemies and increases the blast radius of bullets lodged in the environment.
Hunger (Hand Cannon)
Hunger, a hand cannon imbued with water elemental powers, demands precision and strategy from its handler. It thrives in the hands of players who value accuracy and methodical play. Its Mysterium enhancements include:
- MYSTERIUM 1: Grants Charged Bullets for each critical hit before a reload.
- MYSTERIUM 2: Boosts the potency of Charged Bullets with more pre-reload critical hits.
- MYSTERIUM 3: Converts the first body shot post-reload into a critical hit and enables a freezing effect if all previous shots were critical hits.
Midas (Auto Rifle)
Midas offers a relentless barrage, marked by its fire element. This auto rifle suits players capable of maintaining a well-balanced offensive and defensive stance. Its Mysterium properties ensure sustained firepower:
- MYSTERIUM 1: Continuous firing raises temperature, boosting damage when heated, but lessens impact when overheated.
- MYSTERIUM 2: Overheated cartridges apply a burning effect to foes.
- MYSTERIUM 3: Reloading while overheated results in higher damage to burning targets, with the cost of a swift reload.
Ricochet (Auto Rifle)
Designed with tactical players in mind, Ricochet uses bullet-bouncing abilities to turn firearms into versatile instruments. Its air elemental nature empowers users to exploit enemy positioning effectively:
- MYSTERIUM 1: Allows marking of up to three adversaries while aiming. Firing at one will ricochet the shot towards others.
This arsenal reveals the diverse nature of Witchfire's combat system, as players tailor their approaches with a mix of strategy, adaptability, and power. Whether wielding a hand cannon for pinpoint carnage or an auto rifle to time ricochets, each weapon demands skillful play to maximize its potential.
Witchfire's Array of Long-Distance Firearms
Witchfire presents a captivating range of long-range firearms, each with unique capabilities tailored for diverse combat strategies. These weapons not only showcase innovative elemental attributes but also offer options for players who value accuracy and tactical superiority in the heat of battle.
All-seeing Eye
The All-seeing Eye stands out as a bolt-action rifle entwined with earth magic, designed for those with a precise aim. This rifle's true power lies in its Mysterium upgrades, enhancing its base functionality with strategic boosts:
- First Enhancement: Engages enemies with more than three-quarters of their health remaining, dealing greater damage at this initial stage. To unlock, users must neutralize 25 adversaries.
- Second Enhancement: Successful critical strikes initiate a damaging shockwave that radiates outward. Advancing requires defeating 100 adversaries and executing 75 specific actions tied to the first upgrade.
- Third Enhancement: This adds a decay effect to the shockwave if critical strikes hit the mark. To gain this, players must achieve 190 enemy kills and complete 100 actions linked to the second upgrade.
The All-seeing Eye excels for players focused on precision and impact over vast distances.
Basilisk
Inspired by light's ability to concentrate and ignite, the Basilisk is a fire-element sniper rifle designed to inflict persistent damage over time (DoT). Its upgrades emphasize fiery critical hits:
- First Upgrade: Upon executing a critical hit, the scope ignites momentarily, setting enemies in its field of view ablaze. Activating this requires defeating 25 foes.
- Second Upgrade: Engaging a burning opponent further prolongs the burning effect. Develop this by taking down 50 targets and fulfilling 25 actions relevant to the initial upgrade.
- Third Upgrade: Successful critical hits on burning enemies trigger an enhanced fiery scope, causing continuous damage to foes. Unlocking this requires 100 kills alongside completing specific actions.
For those who enjoy seeing enemies burn from afar, the Basilisk is the ideal choice.
Hailstorm
The Hailstorm, a water-element sniper rifle, offers a rewarding challenge that benefits those who take calculated shots. Its enhancements are built around precision and high-stakes gameplay:
- First Upgrade: Grants two additional bullets to your magazine after every third consecutive critical hit. Unlocking this requires 25 enemy kills.
- Second Upgrade: Consecutive crucial hits reduce zoom and flinch while improving handling, though mistakes reset these advantages. Obtain by defeating 50 enemies and 20 accomplished actions.
- Third Upgrade: Each third consecutive precise strike results in an explosive freezing shockwave around the target. This is achieved by neutralizing 100 enemies and completing necessary actions.
The Hailstorm can be particularly effective for those who thrive under pressure, rewarding meticulous targeting.
Hypnosis
As an air-element rifle, Hypnosis turns each encounter into a tactical showdown. Its upgrades center around enhanced timing for maximum damage:
- First Modification: Aiming down the sight charges the bullet, intensifying its damage potential. To access, eliminate 25 enemies.
- Second Modification: Focusing damage towards the final moments of the aiming window boosts its impact, especially with perfectly timed shots. This requires additional eliminations and upgrades.
- Third Modification: Achieving three consecutive perfect shots transforms them into lightning damage. To accomplish, players must fulfill further eliminations.
Hypnosis caters to those who prefer strategizing their attacks, leveraging perfect timing for significant battlefield disruption.