You can see how much Tainted Grail: The Fall of Avalon has evolved since launch. Questline continues to roll out major updates, and the latest patch adds substantial new content while addressing performance and balance concerns that players have raised.
As you explore this dark fantasy RPG inspired by Arthurian legend and classic open-world design, you benefit from steady post-launch support, including the recent Sanctuary of Sarras DLC with its new region, quests, dungeons, and loot. With a Very Positive rating on Steam and ongoing improvements since the 1.0 release in May 2025, the game shows clear momentum for an AA project from an independent studio.
Tainted Grail: The Fall of Avalon Expands Late-Game Content and Refines Act Three
Patch 1.20, released on March 3, reshapes your experience in the final stretch of Tainted Grail: The Fall of Avalon. Questline targets Act 3, long viewed as the weakest portion of the campaign, and adds meaningful content while tightening balance and performance.
You now explore more of Forlorn Swords, which receives visual upgrades and layout adjustments. Improved art direction and level design make the region feel denser and more deliberate, with better enemy placement and environmental flow.
A new mini-dungeon, Etherbloom Love, gives you another focused area to clear. It introduces fresh encounters and rewards that extend the endgame loop without padding existing quests.
Two additional bosses anchor the update’s combat changes:
- Sleepwalker – A heavy, melee-oriented foe formed from stone, wood, and ice. It pressures you with direct attacks and high durability.
- Cairnguard – A faster, agile opponent that relies on quick strikes and slams to break your rhythm.
These encounters diversify late-game combat and push you to adjust builds and tactics rather than rely on overpowering gear.
Balancing changes also address rapid power growth in the second half of the game. Some players reported that damage and stat scaling rose too quickly, making major encounters trivial. Patch 1.20 introduces a soft stat cap and rebalances several late-game items to slow that curve.
You retain control over these adjustments. The soft cap is optional, and you can disable it in the settings. You can also continue using pre-update versions of certain items if you prefer the earlier balance model.
The game’s difficulty sliders still allow you to tailor combat intensity and scaling. That flexibility lets you decide whether you want a stricter progression curve or a more permissive power fantasy.
Quality-of-life updates streamline everyday play. You can now favorite items in your inventory, which reduces sorting friction during long sessions. Quest flow sees refinements as well, improving clarity and reducing awkward progression gaps in Act 3.
Console performance receives a notable boost. PlayStation 5 and Xbox Series X/S now support a 40 FPS mode, offering a smoother presentation for players who prefer a balance between resolution and responsiveness.
The patch also introduces a customizable player home, giving you a dedicated space to personalize between expeditions. Audio improvements further polish the atmosphere, reinforcing the game’s dark Arthurian tone without altering its core structure.
Questline continues to iterate steadily. Earlier updates addressed bugs, quest logic issues, and console optimization, and this release builds on that foundation rather than resetting it.
Recent player activity reflects renewed interest. After peaking above 25,000 concurrent players on Steam in the past, the game currently maintains several thousand active users following the update, supported by a Very Positive review rating. That engagement suggests players respond to consistent post-launch support.
More free downloadable content remains in development, with additional details expected soon. For now, Patch 1.20 strengthens the third act, broadens your late-game options, and gives you more control over how challenging your journey through Avalon becomes.
Tainted Grail: The Fall of Avalon Update 1.20 Patch Notes
Additional Playable Content
You gain access to fresh content in Act 3, including Etherbloom Love, a new mini-dungeon with its own encounters and rewards. Two new mini-bosses—Cairnguard and Sleepwalker—now challenge your builds and tactics.
A new quest, The Empty House, expands narrative threads, while Left Behind and The Shattered Pride feature updated rewards. You can also meet a new NPC inside Remors‘ Cave.
Alisa’s Seacoast Manor becomes a customizable player home. Act 3 also includes additional items to support new and existing character setups.
Gameplay and Balance Adjustments
You can enable an optional soft stat cap to limit extreme scaling. Item values and effectiveness receive optional rebalancing to support more consistent progression.
Enemy experience rewards have been adjusted to better match encounter difficulty. Mana shield mechanics also change, affecting how you manage magical defenses in combat.
Convenience and Interface Updates
The title screen now rotates available DLC through a dedicated carousel. You can mark items as Favorites, which prevents accidental selling or dismantling.
The Upgrades menu includes a horizontal scroll bar for clearer navigation. Unlocked Sarras Shrines display distinct map markers.
HUD transitions run more smoothly, and fully completed skill trees no longer show redundant points. Console players can select a 40 FPS mode.
Resolved Issues
PlayStation players should no longer encounter save failures. On PC, a loading indicator now appears during cloud synchronization to prevent confusion.
Multiple quests received fixes targeting progression blockers, incorrect loot, audio glitches, and random completion failures.