LEC Team Emotes Guide And Updates
The League of Legends EMEA Championship reintroduced team emotes as the competition approaches its Summer Finals. These emotes give fans a way to show support for their favorite organizations directly within the game.
Each emote is available for purchase at a set cost of 350 RP, which translates to about two euros. This allows players to engage with the event while also adding a personalized touch to their in-game experience.
LEC Team Emotes – A new wave has arrived!
The latest batch of LEC team emotes brings a mix of humor, creativity, and fan-focused design. Released in late September 2025, this collection marks the second wave following the initial rollout in 2024. Each of the ten teams now features a new emote, with several designs already drawing attention for their originality and connection to team identity.
Some of the standout designs include G2 Esports’ “burger flipping” emote, Team Heretics’ Draven in BrokenBlade’s trademark pose, and SK Gaming’s “Chill Pingu”. Karmine Corp, a team with one of the strongest fanbases, continues its trend of using Jinx as the central figure, this time featuring her laughing at a losing streak. Meanwhile, Team BDS and NAVI opted for less traditional branding, with Draven petting a dog and a crying Ezreal, respectively.
These emotes are priced at 350 RP (approximately €2), making them accessible while also providing a way for fans to support their favorite organizations directly. The variety in design reflects not only each team’s personality but also their effort to strengthen the bond with their communities.
Emotes as a Source of Revenue for Organizations
Beyond cosmetic appeal, team emotes function as a structured revenue channel for professional organizations. A set percentage of each sale is allocated directly to the teams, with past figures showing around 30% of revenue going back to them. On average, this equated to about €0.70 per emote sold in the previous cycle.
This system allows teams to benefit financially from fan engagement in-game rather than relying solely on sponsorships or prize money. The model provides a more sustainable approach to team funding, especially for organizations with large and active fanbases.
To illustrate potential gains:
| Sales Volume | Revenue per Emote | Team Earnings (30%) |
|---|---|---|
| 10,000 | €2.00 | €7,000 |
| 50,000 | €2.00 | €35,000 |
| 100,000 | €2.00 | €70,000 |
Other regions are also adopting similar initiatives, with designs already revealed in the Americas. While no official details have been confirmed for Asia’s major leagues, the expansion of this system suggests Riot Games intends to make emotes a consistent part of esports monetization worldwide.