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Black Ops 6 Patch Notes

In the continuous quest for an improved gaming experience, Treyarch has introduced another update for Call of Duty: Black Ops 6. This recent patch, released on November 4, focuses on significant weapon adjustments. Submachine guns receive enhancements, bolstering their effectiveness across various combat scenarios. Meanwhile, assault rifles face a reduction in their impact, alongside the adjustment of shotgun slugs, which now require more precision from players.

The update is exclusive to the game's multiplayer mode and is part of the preparations ahead of the anticipated launch of ranked play with Season 1. By implementing these changes, Call of Duty developers demonstrate their commitment to refining gameplay and addressing community feedback.

Changes to Assault Rifles in BO6 Update – November 4

Adjustments to Assault Rifles – Game Update

Changes to the assault rifles were a significant part of the update, particularly focusing on their performance in mid-range combat. Generally, there has been a widespread reduction in power, aiming to level the playing field and enhance gameplay dynamics.

XM4
The XM4 now demonstrates a more refined capacity for mid-range fights. Its damage at close range has been slightly diminished while extending its effective range. The multiplier for its CHF Barrel has been slightly decreased, affecting its handling in certain scenarios. This reflects a shift in design to emphasize strategic positioning over raw firepower.

AK-74 and Model L
These rifles have been adjusted to improve adaptability at extended range, albeit with a slight sacrifice in headshot efficiency. The AK-74 sees its maximum effective range significantly expanded, while the damage multiplier for headshots has been reduced. Similarly, the Model L follows this pattern by expanding its maximum range but also reducing headshot impact. This encourages players to engage at greater distances with more thought to positioning.

AMES 85 and AS VAL
The changes to the AMES 85 and AS VAL are designed to encourage players to use these rifles with more tactical consideration. The AMES 85 now only differentiates between maximum and minimum range, reinforcing its role in sustained engagements. The AS VAL continues this trend with a careful balance of power across varying distances. Effectiveness has been reshaped to favor mid-to-long-range scenarios, promoting strategic maneuvering.

Weapon Pre-Patch Range Pre-Patch Damage Post-Patch Range Post-Patch Damage
XM4 0-7m 22 0-16.5m 21
7.1-45.7m 21 16.5-40.6m 20
AK-74 0-5.7m 28 0-38.1m 27
5.7-41.9m 27
>41.9m 21 >38.1m 22

GPR 91
The GPR 91 now leans more towards mid-range battles, with its damage range slightly boosted. An uptick in the headshot multiplier enhances its precision, rewarding players for aimed shots.

Weapon Pre-Patch Range Pre-Patch Damage Post-Patch Range Post-Patch Damage
GPR 91 0-10.1m 23 0-19.1m 21
10.2-48.3m 21 19.1-45.7m 20

These adjustments reflect a balance between power and strategy, catering to different play styles while ensuring that no weapon dominates across all scenarios. By refining their characteristics, these changes aim to ensure a fair and competitive experience.

Changes to Submachine Guns in November 4 BO6 Update

Adjustments for Submachine Guns – Update Summary

The recent update on November 4 brought significant changes to the submachine guns in Black Ops 6, enhancing their usability across different distances. These modifications aim to maintain the damage output consistent, making them more efficient at distinct ranges and encouraging diverse and tactical gameplay styles.

Improved Range for C9 and KSV

The C9 and KSV models have seen enhancements in their maximum and medium damage ranges. This upgrade allows players to exert strong firepower over extended distances without losing damage capability. Such changes help balance the gameplay by ensuring players can use these weapons effectively while considering their unique advantages.

Weapon Damage Range Pre-Patch Range Pre-Patch Damage Post-Patch Range Post-Patch Damage
C9 Maximum 0-12.7m 29 0-13.3m 29
Medium 1 12.7-15.9m 23 13.3-16.5m 23
Medium 2 16-27.3m 19 16.6-30.5m 19
Minimum >27.3m 16 >30.5m 16
KSV Maximum 0-10.2m 26 0-10.8m 26
Medium 1 10.3-15.2m 21 10.9-15.9m 21
Medium 2 15.3-26.7m 15 16-29.2m 15
Minimum >26.7m 13 >29.2m 13

Enhancements for Tanto .22 and PP-919

Both the Tanto .22 and PP-919 have received improvements in their medium-range performance. The increased range supports tactical play, offering efficient options for mid-range engagements. These tweaks help players utilize the weapons with more precision during medium-distance battles.

Weapon Damage Range Pre-Patch Range Pre-Patch Damage Post-Patch Range Post-Patch Damage
Tanto .22 Maximum 0-6.4m 38 0-6.4m 38
Medium 1 6.4-15.2m 34 6.4-16.5m 34
Medium 2 15.3-25.4m 28 16.6-27.9m 28
Minimum >25.4m 22 >27.9m 22
PP-919 Maximum 0-15.9m 25 0-16.5m 25
Medium 1 16-19.7m 20 16.6-20.3m 20
Medium 2 19.8-29.2m 17 20.4-31.8m 17
Minimum >29.2m 15 >31.8m 15

Versatility Upgrades for Jackal PDW and Kompakt 92

The Jackal PDW and Kompakt 92 have been updated with increased effective ranges at different tiers, helping to enhance these weapons‘ versatility in various combat scenarios. These adjustments expand their practical use without altering the damage, making them flexible options for various battle strategies.

Weapon Damage Range Pre-Patch Range Pre-Patch Damage Post-Patch Range Post-Patch Damage
Jackal PDW Maximum 0-14.6m 27 0-15.2m 27
Medium 1 14.7-17.8m 20 15.3-18.4m 20
Medium 2 17.8-26m 17 18.5-29.8m 17
Minimum >26m 15 >29.8m 15
Kompakt 92 Maximum 0-10.8m 20 0-11.4m 20
Medium 1 10.9-14.6m 17 11.4-15.2m 17
Medium 2 14.7-22.9m 13 15.3-26.7m 13
Minimum >22.9m 11 >26.7m 11

Spawn Adjustments and Shotgun Ammunition Changes

The latest update for Black Ops 6 has made significant enhancements to the game's spawn dynamics. These adjustments are crucial in any multiplayer setting, as spawn locations heavily impact the flow of battles. Improper spawn points can lead to frustrating experiences where players find themselves trapped, repeatedly taken out just after re-entering the game. Treyarch has addressed this by refining the spawn system across various maps, ensuring safer and more strategic placement for players.

Spawn adjustments are an ongoing initiative. The developers continuously gather data and analyze gameplay to make necessary refinements, with the aim of optimizing the experience for all participants. The focus remains steadfast on delivering a secure respawn environment across diverse maps and game modes.

In addition to spawn improvements, changes have been made to the shotgun slugs. The possibility of achieving a one-hit kill with a slug shot to the body has been eliminated. Specific adjustments include:

  • Marine SP: Slug attachment maximum damage is now reduced from 106 to 92.
  • ASG-89: Slug attachment maximum damage is also decreased from 106 to 92.

These modifications are intended to achieve a more balanced gameplay experience, aligning weapon effectiveness with the developers‘ objectives.

Updates to Perks and Score Strategies in Black Ops 6 November 4 Patch

Recon Awareness Skill Perk

  • Highlighted Duration Adjustment: Players now experience a shorter duration of 1.5 seconds for enemy highlights post-respawn, previously set at 2 seconds. This is expected to be further decreased before Season 01.
  • Bug Fix: A glitch that allowed players to trigger the Recon Awareness skill by swapping Loadouts has been fixed.

Dispatcher Ability

  • UAV Score Increase: The score requirement for earning a UAV using the Dispatcher ability has been raised from 500 to 550.
  • Counter UAV Score Increase: Players now need a score of 600, up from 550, to gain access to a Counter UAV through this ability.

Strategy Rewards

  • UAV and Counter UAV: Both UAV and Counter UAV have enhanced health, though their susceptibility to rockets remains unchanged.
  • Napalm Strike and LDBR: The Napalm Strike now has a larger initial explosion radius, while the LDBR features a decreased entry delay.
  • Strategic Bomber and Interceptors: The Strategic Bomber arrives more swiftly, and the score requirement for Interceptors has been reduced from 1250 to 1150.
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