Bungie is preparing to refresh Destiny 2 with the upcoming Renegades expansion, aiming to bring renewed energy to the game’s sandbox. The studio has previewed a wide range of weapon adjustments, including significant buffs to many Exotic favorites. These updates follow a period of declining engagement, as Bungie continues refining core systems and responding to community feedback about gameplay balance and accessibility.
The weapon tuning update introduces changes to ammo systems, archetypes, and perks, while also revisiting older Exotics that have long needed attention. Hand cannons like Ace of Spades and Hawkmoon, along with weapons such as Osteo Striga, Touch of Malice, and Still Hunt, are receiving targeted improvements to boost their effectiveness. Renegades also adds new gear inspired by Star Wars designs, expanding both the game’s arsenal and its creative direction.
Destiny 2 Renegades Exotic Weapon Changes
Ace of Spades
Bungie enhanced Memento Mori, raising its extra PvE damage from 18% to 30%. The Firefly explosion now deals more consistent damage, with a maximum PvE hit of 100 and a minimum of 20. Its explosion radius expanded from 6 to 7.5 meters, and the damage drop-off begins later, maintaining full power over a greater distance.
Hawkmoon
Each Paracausal Charge stack now grants a PvE damage bonus, capping at a 70% increase when fully stacked at eight charges. The final Paracausal Shot remains unaffected by this scaling, keeping its distinct damage behavior intact.
Osteo Striga
The poison burst effect on final blows now triggers twice as often, with its cooldown reduced from four seconds to two. This adjustment increases the weapon’s crowd-control efficiency in PvE encounters.
Suros Regime
Players can now manually switch between Spinning Up and Dual-Speed Receiver firing modes using a special reload. Each mode has a unique hip-fire reticle indicator. Kills while Spinning Up grant bonus progress toward Special ammo, while Dual-Speed Receiver kills while aiming down sights build Heavy ammo progress.
Revision Zero
Hunter’s Trace rounds now generate a small shockwave that damages nearby enemies and applies an exhaustion effect on impact. This change enhances its utility against grouped targets.
Touch of Malice
The intrinsic perk now restores more health per activation. Fewer kills are needed in PvE to trigger the healing effect, and activating Charged with Blight now releases a healing pulse, encouraging more active use of its unique risk-reward mechanics.
Collective Obligation
The weapon now slowly absorbs debuffs from unaffected enemies, applying them in a fixed order: Volatile → Weaken → Suppression. A full magazine of hits can transfer all three effects, while the leech mode charges at the same gradual rate.
Symmetry
Dynamic Charge now interacts more fluidly with Bolt Charge. Players can build and spend Bolt Charge when holding more than one Dynamic Charge stack, gaining extra stacks when exceeding ten. The weapon’s base reload stat increased by 20, improving its handling during sustained fights.
Still Hunt
Golden Gun damage received a 40% boost when paired with Celestial Nighthawk, increasing its burst potential. The Sniper’s Meditation perk now enhances Golden Gun shots, strengthening precision-focused playstyles.
Witherhoard
The Silent Alarm perk now reloads the weapon automatically after two seconds instead of 3.5. This faster reload cycle reduces downtime between shots, making it easier to maintain area denial.
Duality
The shotgun’s hip-fire spread decreased by 6%, tightening pellet grouping. This improvement increases consistency in close-range engagements without altering its slug precision when aiming.
The Chaperone
The weapon now uses the Rapid-Fire Slug Frame for both damage and rate of fire. This adjustment increases its firing speed while slightly reducing per-shot impact, changing its feel in both PvE and PvP.
Ruinous Effigy
Its Catalyst now gives a 30% damage boost in PvE (15% in PvP) to the Trace Rifle when killing enemies or damaging bosses with the Transmutation Orb. This update encourages more aggressive orb usage and rewards precision with higher damage output.
Izanagi’s Burden
The Special Reload mechanic once again scales with the player’s reload speed stat. Faster reload builds now benefit more directly, restoring the weapon’s synergy with reload-focused mods and perks.
Tessellation
The Undecidable property grants 2.5% Light and Dark Transcendence energy from final blows and extends Transcendence duration. It also fixes an issue where grenade energy gains did not scale properly.
Under Irreducible, special reload shots deal 25% more damage while Transcendence is active, and special reloading now draws from reserves even with an empty magazine.
The Catalyst dramatically increases Scorch stacks from 15(+5) to 70(+10) and Slow stacks from 30 to 80, with faster keyword application. The reload timing now better aligns with its animation, improving overall weapon feel and responsiveness.
Deathbringer
The secondary cluster projectiles now spread less after detonation, improving accuracy and ensuring more consistent follow-up damage on large or stationary targets.
Black Talon
Heavy attacks now suppress enemies on hit and spread suppression to nearby foes if the initial target is already affected. The Catalyst grants a 10% damage bonus per Void debuff on the target for two seconds.
The heavy attack ammo cost dropped from four to three, and the weapon gained the Duelist’s Trance trait. Maximum ammo reserves also increased, allowing longer sustained use.
| Change Type | Description |
|---|---|
| Suppression Effect | Spreads suppression to nearby targets |
| Catalyst Bonus | +10% damage per Void debuff |
| Ammo Cost | Reduced from 4 to 3 |
| New Trait | Duelist’s Trance |
| Reserve Ammo | Increased |
Deterministic Chaos
When the trigger is released after firing a Vexadecimal projectile, the weapon now automatically reloads 12 rounds from reserves into the magazine. This mechanic rewards careful trigger control and sustained fire patterns.
Worldline Zero
The Tesseract ability now produces seven damage instances instead of five, increasing total damage by about 40%. The interval between hits decreased from 0.66 to 0.44 seconds, creating a faster damage rhythm.
A bug that prevented consistent chaining with the weapon’s catalyst was fixed. The chained Tesseract blink energy cost dropped from 20% to 10% per use, improving mobility and combo potential.
Wolfsbane
Light attacks now deal 8.5% more damage, bringing them closer to other high-performing swords. The Nano Assault duration increased from 10 to 12 seconds, and Swarm-nado damage rose by roughly 20%.
Axe Handle tuning improved survivability, with 5% higher damage resistance and linger time extended from 3 to 5 seconds. The Subroutine: Recursion cooldown for extra nanites dropped from five seconds to two, allowing faster effect cycling.
Damage against Afflicted targets ramps up more quickly, giving the weapon a smoother damage curve. Wolfsbane launched on July 15, 2025, rated Teen for mild violence and language, developed and published by Bungie for Destiny 2.