If you have been playing ARAM: Mayhem, you will notice a major shift in how Ability Augments work. Riot Games has removed more than 450 of them after deciding that many failed to deliver meaningful or enjoyable gameplay.
You will no longer see several niche or poorly received upgrades, including ones that added narrow bonuses to specific abilities. The changes reflect player feedback and aim to make Augments feel more impactful and worth building around in each match.
ARAM Mayhem and Ability Augments That Missed the Mark
You saw Riot act quickly with hotfixes that removed more than 450 Ability Augments and champion pairings from ARAM: Mayhem. The team cut options that failed to deliver on the mode’s fast, high-roll identity.
Developers stated that the system still holds promise. Certain picks, such as Multishot and Bonk, created shareable moments and clear power spikes that matched the experimental tone of the mode.
However, many others felt ineffective or unstable. Some simply did not function correctly, while others applied to abilities in ways that added no real value.
For example:
- Pursuit of Haste failed to interact properly with several abilities.
- Echo Cast appeared on spells where repeating the effect offered no meaningful benefit, such as mobility skills like Lucian’s dash.
You also encountered these augments too frequently. When the pool delivered weak or awkward combinations, the choice stopped feeling exciting and instead felt diluted.
Riot acknowledged that issue directly and trimmed the system to improve quality and clarity. The team credited player feedback for identifying pain points quickly, and the community responded positively to the fast turnaround.
By reducing clutter and removing unreliable interactions, the developers aimed to make each augment roll feel more intentional and impactful within a single ARAM match.
How the Updated Augments Affect Your ARAM Mayhem Matches
You now experience Augments that better align with each champion’s intended playstyle. Developers adjusted the system after strong player backlash, and they deployed fixes through a live hotfix.
You should notice fewer mismatched Ability Augments that add little value to your kit.
What changes for you:
- Stronger synergy: Augments interact more naturally with your champion’s core abilities.
- Fewer dead picks: You face a lower chance of rolling effects that provide minimal impact.
- More meaningful choices: Each selection should influence how you approach fights.
For example, situational healing or niche triggers that rarely benefit certain champions appear less often. You gain more consistent power spikes that support your role in team fights.
These adjustments aim to make each roll feel deliberate rather than random. When you lock in a champion, you can expect Augments that reinforce your strengths instead of forcing awkward play patterns.