Marathon Patch Notes March 31 Update

You have likely noticed how quickly Bungie has responded to feedback since Marathon launched. The studio now rolls out regular updates, tests features like an experimental Duos mode, and adjusts endgame scheduling to keep Ranked and Cryo Archive activities from overlapping.

The latest patch continues that approach by refining key areas of the game. Bungie adjusted encounters in the Pinwheel section of Outpost, updated the Tox Warden fight to limit safe hiding spots, improved environmental reactions, and fixed an issue that caused the final exfil point to appear in the same location each match.

Marathon Update 1.0.5.2 Patch Notes

Combat Adjustments

This update reinforces clear trade-offs in firefights and movement. You should no longer see unintended advantages that remove risk from aggressive repositioning.

Developers continue to monitor mobility exploits closely. Future changes will target mechanics that bypass intended costs such as cooldowns, heat buildup, or exposure.

Runner Shell Movement Fixes

  • Resolved an issue where slide canceling preserved extra momentum when you deployed equipment.
  • Fixed a similar exploit tied to the Thief’s Grapple Device, which allowed you to chain speed beyond intended limits.

These fixes prevent you from stacking movement inputs to maintain unnatural velocity. Mobility remains responsive, but it now follows consistent rules.

Contract System Corrections

Several contract-related issues now behave as intended:

  • You will no longer become trapped during the Introducing: NuCaloric contract sequence.
  • Disabled contracts can now reroll without charging you currency.
  • Objective markers in RUN/HIDE [Part 1/6] no longer appear for every Runner when only one should see them.

These changes ensure clearer objectives and prevent unnecessary run disruption.

Zone Activity Updates

General zone stability has improved. Activity markers and event logic now align correctly with their active states.

You should see more reliable event tracking across affected areas.

Dire Marsh Event Fix

  • Corrected the Anomalous waypoint so it no longer appears beneath the map when inactive.

Event markers now reflect actual activity status, reducing confusion during exploration.

Outpost Encounter Changes

The Tox Warden encounter received structural adjustments:

  • Reduced excessive hiding spots within the combat space.
  • Updated Tox plant behavior so they properly react to your presence.

The final extraction point will no longer spawn in the same location every run. This increases route variation and reduces predictability.

Cryo Archive Geometry Fix

  • Patched map geometry in Vault 6 that allowed you to fall out of bounds.

You can now move through the area without unexpected fatal drops caused by environmental gaps.

Armory Stability Improvements

  • Fixed a crash that could occur when you opened the Armory.
  • Improved performance on tabs displaying large item inventories.

If you manage extensive gear collections, you should notice smoother navigation and fewer slowdowns.

Codex and Challenge Fixes

  • Ranked Challenges now display tiers in the correct order, with Platinum appearing before Diamond.
  • The Requiem for a Cyborg challenge now progresses properly for your entire crew after a successful Compiler elimination.

Challenge tracking now reflects team accomplishments more reliably.

Interface and Experience Enhancements

Keybind Settings

  • Pressing ESC exits the keybinding screen instead of closing the entire settings menu.
  • You can now clear individual keybinds directly from the settings menu.
    • This option may appear blank in non-English languages and will receive a future fix.

Text Chat

  • Resolved a control lock issue that occurred after using an IME keyboard during a run.

These changes streamline menu navigation and reduce input-related interruptions.

Localization Fixes

  • Addressed an issue where certain Codex entries appeared blank when viewed in Chinese.

Localized content should now display correctly across supported regions.

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